Welcome to Morocco-US Free Trade Society

Interesting?

 
Ronda Game
Player Name*
Level*

How to play Ronda

How to play Ronda
Card Deck
The Moroccan card deck is similar to the traditional Spanish 40 cards deck called BARAJA. It consists of four suits of ten numbered cards. The eights and nines are not used. The four suits are bastos (clubs), oros (literally "golds", that is, golden coins), copas (cups) and espadas (swords). In RONDA game suits are irrelevant.
The four suits are thought to represent the four social classes of the middle Ages. The suit of coins represents the merchants, the clubs represents the peasants, the cups represent the church and the swords represent the military.
The last three cards of each suit have pictures similar to the jack, queen, and king in an Anglo-French deck, and rank identically. They are the sota, which is similar to the jack and generally depicts a page or prince, the caballo (knight, literally "horse"), and the rey (king) respectively.
Game Setup
This version of the game is played with two players, you against the computer (MUFTS). Cards are dealt in rounds. In the Beginner Level three cards are dealt for each player and four to the table, but in the higher levels four cards are dealt for each player and none to the table. When all the cards have been dealt and played, the deck is reshuffled and dealing of the card is swapped. Play ends when either player reached 41 points (see scoring below). Computer shows its played card and need to click on it.
The Play
When two players, they take turn playing cards from their hand starting with player who is not dealing. For four players, the play goes around the table counter clockwise, the player to the right of the dealer starts by playing a card from his/her hand on the table. The next player does the same.
Play continues around the table until the card deck is exhausted. Then the next game is dealt. If a player has a card in his/her hand that matches a card on the table, he/she may play that card and pick up both his/her card and the one that matches. If there is a card on the table with the next number then the card played, he/she can pick up that card, too (remember after 7 is 10). He/she can continue picking up cards from the table with succeeding higher numbers until the run is broken. Example: On the table are a 5, a 6, a 7, a 10 and a12. A player plays a 5 and then picks up both two 5s, and the 6, and 7, and 10. This breaks the run, so the 12 remains. The cards that have been picked up are set aside in his/she bank, face down, in a pile for each player or team and counted later. When the deck is exhausted, the player who took the last trick picks up all the remaining cards on the table.
Scoring
  • After the deck is exhausted (game), each player (or team) counts the cards he/she has taken during the play. For each card above 20, the player (or team) scores 1 point.
  • If, during the play, a player matches a card just played by the other player (in case of team is the one to his/her left), he/she earns 1 point, and it is called E-See.
  • If a player gets all the cards in the Table he/she gets 1 point, unless it is the last card played in the game. And it is called Me-Sa.
  • If a player has two cards with the same number it is called Ronda and it is worthy 1 point. And if a player has three cards with the same number it is called Tringa and it is worthy 5 points. In case the two players have Ronda the player with the greatest one wins it all (meaning 1+1= 2 points). In case of Tringa and Ronda, the player with Tringa wins it all (meaning 5+1=6). In case of two player with Tringa the player with the greatest one wins it all (meaning 5+5= 10 points).
  • Finally, in the advanced or Pro level when the deck is exhausted, if the dealer wins the last play with the number 12 card he/she earns 5 point. if the dealer doesn't get the last play of the game or he/she got it with the number 1 card the other player gets 5 points, and it's called Trick.